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Michael Brown
Michael Brown

Blast Your Way Through Delicious Levels with Candy Crush Saga

1.1 These terms apply to your download, access and/or use of King games, whether on your computer, on a mobile device, on our website (the \"Website\") or any other website, device or platform (each a \"Game\" and together the \"Games\"). These terms also apply to any other services that we may provide in relation to the Games or the Website, such as customer support, social media, community channels and other websites that we may operate from time to time such as (we refer to all our Games and other services collectively as the \"Services\" in these terms). These terms are a legal agreement and contain important information about your rights and obligations in relation to our Services.

candy crush saga

In the game, players complete levels by swapping colored pieces of candy on a game board to make a match of three or more of the same color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches. Matches of four or more candies create unique candies that act as power-ups with larger board-clearing abilities. Boards have various goals that must be completed within a fixed number of moves, such as collecting a specific number of a type of candy.

Candy Crush Saga is a "match three" game, where the core gameplay is based on swapping two adjacent candies among several on the gameboard to make a row or column of at least three matching-colored candies. On this match, the matched candies are removed from the board, and candies above them fall into the empty spaces, with new candies appearing from the top of the board. This may create a new matched set of candies, which is automatically cleared in the same manner. The player scores points for these matches and gains progressively more points for chain reactions (called cascades).[4] Additionally, creating matches of four or more candies will create a special candy that, when matched, can clear a row, column, or other section of the board.[4]

In April 2011, King released its existing portal game Miner Speed as its first cross-platform (Facebook and mobile) game to figure out the transition between Facebook and mobile games for this new direction.[10][13] King's first major success in this area followed with Bubble Witch Saga, released in October 2011; by January 2012 it has attracted over 10 million players and was one of fastest rising Facebook games at that time.[16] Bubble Witch Saga introduced the "saga" approach in contrast to typical tile-matching games, where instead of having the game continue through a fixed amount of time or until the player reached an unplayable state, the game was divided into discrete levels that required the player to complete certain goals within a fixed set of moves, and where the next level could only be reached after completing the previous level. These saga elements allowed for the basics of social gameplay, but did not require the time investment that then-popular titles like Zynga's FarmVille required; players could play just for a few minutes each day through the saga model.[17] The success of Bubble Witch Saga establishing King as a viable developer in this arena, becoming the second-largest developer by daily player count on the Facebook platform by April 2012, trailing only Zynga.[13][12]

Candy Crush Saga was selected as King's next Facebook game based on the popularity of the portal version of Candy Crush.[11] The basic cross-platform framework from Miner Speed were used to craft the foundation of Candy Crush Saga, adding the "saga" elements from Bubble Witch Saga. Initial ideas to expand Candy Crush into Candy Crush Saga were proposed by Knutsson, around 2011, including making the saga map visually look like a board game.[13][9] The game was first released for Facebook in April 2012, at the time featuring only 65 levels.[18] The game quickly gained popularity, gaining more than 4 million players within a few weeks of release.[19]

King filed for applications for trademarks on the word "candy" in January 2013 with the United States Patent and Trademark Office, which became publicly known in January 2014.[37] News of these pending trademarks raised concerns from other developers, who feared that King would use their trademark to intimidate smaller developers.[38] In response to this criticism, King decided not to pursue the trademark.[39]

The mobile game known as CandySwipe created in 2010, two years prior to the release of Candy Crush Saga, had many similarities that independent app developer Albert Ransom and maker of CandySwipe picked up on as Candy Crush Saga became more successful. Following news of the "candy" trademark, Ransom issued a statement in February 2014, claiming that King intentionally copied elements from his own game including the app icon, the art for the candy pieces, and sound effects like the level-completion "Sweet!".[40] While details were not given, Ransom stated that he had "amicably" resolved the matter with King by April of that year.[41]

During this same period, it was discovered that King had applied for a trademark on the word "saga", and they had taken action against Stoic, the developers of The Banner Saga; King had attempted to block Stoic's registration of "The Banner Saga", and after the game released in January 2014, it issued a cease and desist letter to the developers (King's trademark application was still pending approval at this time).[42] Similar to the CandySwipe situation, Stoic announced in April 2014 that the situation with King had been resolved with both sides coming to an agreement allowing Stoic to continue to use their name.[43]

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A third sequel, Candy Crush Friends Saga,[55] was released on both iOS[56] and Android in October 2018. Prior to each round, the player may have the ability to select one of the series' characters to assist with the puzzle. Each character has a power that activates after a certain number of candies of a specific color are collected, such as converting a candy on the board to a wrapped candy.[57] This game earned $5.6 million in its first month, and $10 million by June 2019.[58]

To whom it may concern, as a longtime candy crush enthusiast, at level 3,219 all of the sudden on my iPad mini it will no longer allow me to play in landscape mode. This is very frustrating. Please return the option of horizontal play, sincerely c.o. Thank in advance for your attention to this issue.

Challenges ranged from contestants being strapped onto spinning candy-themed objects to having to toss and catch candies to decide the player's next moves. This game show marks a unique historical moment in both video gaming and reality television, but the show ultimately only aired for one season.

This mechanic proved to be very random and difficult to manage, particularly when causing cascades - chain-reaction matches caused by candy falling into place while resolving the previous match. This led to the game mode becoming very frustrating, and oftentimes difficult to balance. This mode was discontinued in 2017.

To play, press and hold your finger on one of the candies, and then swipe your finger towards an adjacent candy to have them swap places. In doing so, you usually must create a line of at least 3 candies of the same colour (but there are exceptions; see below). This will eliminate those candies from the board, and they will be filled in by the candies above them (or by random candies from the top of the board).

If you swap two special candies with each other, you can create even greater effects! So, in the example below, if you combine a Wrapped Candy with a Striped Candy, you will create a giant candy that will eliminate 3 columns and 3 rows of candies!

On higher levels, obstacles such as licorice, icing, or chocolate will block off candy, jelly, or spaces. Try to eliminate these impediments as soon as you can in order to free up more spaces on the board for candies, which will increase the number of potential moves that you can make.

When you combine four or more candies, you will receive a special candy that you can then match with other candies of the same type to activate special abilities, allowing you to clear more candies at once.

Candy Crush Saga is a time-waster and a great stress-reliever. It's also fun to play on the go. Some people love it, while others hate it.The game is easy to play and challenging at the same time. You have to clear all the candies in each level before advancing to the next level. You can do this by matching three or more candies of the same color or swapping two adjacent candies together.Matching 3 or more blue candies will make them disappear, making all the other candy disappear too! When you match at least two red candies, they will become blue and can be matched with other blue candies!The gameplay is simple, but it's fun and challenging at the same time. At each level, you have limited moves to complete your objective. You will have to match candies of the same color and clear candies from the board by matching at least two adjacent candies.You will also have to watch out for special candies, like candy bombs and candy spiders. They are hard to match with other candies because they explode when matched with other candies. You will also have to watch out for special candies, like candy bombs and candy spiders. These special candies destroy all other candies on the board!

Though there is a basic storyline that involves saving the inhabitants of the Candy Kingdom, Candy Crush Saga is a casual game, and the story is secondary and ultimately irrelevant to the gameplay itself. It is a match-three puzzle, like Bejeweled, which means it revolves around switching adjacent tiles (in this case, pieces of candy) to create vertical or horizontal sequences of three or more pieces of the same type. There are also special types of candy that will be granted to you if the sequence you create has more than three pieces.


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